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Thursday, April 25, 2024

Iconography In Design Systems: Easy Troubleshooting And Maintenance

 No matter how sick you might be dealing with unending visual inconsistency, design systems are still challenging. They can scare any designer regardless of their experience. Still, if you want to bring order to chaos, introducing a design system into your workflow is worth the trouble. Tatsiana Tarkan digs deep into iconography as part of a design system and shares some doable tips that will turn icon creation and maintenance into an enjoyable process.

We all have an inherent tendency to like aesthetic and approachable things. That’s why any designer strives to deliver an intuitive and comprehensive design. And any designer knows it’s a pain in the neck, particularly when it comes to complex projects with lots of pages of design, components, and prototypes. As someone who has already traveled that road and learned quite a few valuable lessons, I have some wisdom to share with you.

Granted, tons of articles have been written about design systems, their complexity, and all the ways they can benefit a project. So, I’m not going to waste too many words on the matter. Instead, in this article, I want to dig deeper into iconography as part of a design system. Besides, I’ll share with you doable tips that will turn icon creation and maintenance into an enjoyable — or at least bearable — process. Shall we?

Design Systems: From Chaos To Order #

Design Systems 101 #

Before we actually dive into the alluring and frightening world of iconography, I want to take some time to introduce you to the concept of a design system, as well as share my thoughts and rules that I follow while working with them.

If I were to call a design the way your interface speaks with your user, then — building on the metaphor — it would be fair to view a design system as a language.

Simply put, a design system is a functional set of defined technical standards, best user behavior practices, and navigational patterns that are used to build a pixel-perfect digital product.

It is a powerful designer tool that helps you make sure that you will end up with a coherent product and not a pathetic mess.

It seems that nowadays, designers are obliged to try their hand at creating or at least adopting a design system. So what exactly makes it an all-around beneficial thing for the designer lot? Let’s have a look:

  • The design system makes for the only source of truth since all the components are under one roof and are easily referable.
  • It hosts all the guidelines on how to implement existing components. And following the very same guidelines, designers can easily create new ones that match the former.
  • In the case of a two- (or more) designer team, a design system allows for visual consistency (which is crucial if your project is major and fast-evolving).
  • You can either use ready-made design components or alter them swiftly and in accordance with the guideline if any need arises.
  • You have access to a library of surefire design patterns, which greatly reduces the strain of coming up with new solutions.

That sounds like a treat, right? Still, creating a design system is generally viewed as an exceptionally time- and effort-consuming endeavor. If you do want to develop a design system, there is a way to make the process a bit easier. Enter the atomic design approach.

Atomic Design Approach #

It’s been over six years since I first introduced the atomic approach into my workflow, and let me tell you, it was a game-changer for me as a designer. This methodology is a blessing if you work on a big project with a team of fellow designers.

If you know the pain of trying to track the changes in components throughout the projects, especially if these components are minor, then you’ll see why I’m so enthusiastic about the atomic approach. It allows for smooth and well-coordinated teamwork where every designer is aware of what component they are creating and how to make it consistent with the rest of the system.

The atomic design approach was pioneered by Brad Frost (a chemist of all occupations). It implies building your system brick-by-brick, starting with the smallest items and going all the way up while sustaining hierarchy. There are five stages to the process.

  • Atoms
    In a nutshell, these are basic HTML elements.
Types of atoms according to the Atomic design approach. Example 1: Icon, Example 2: Button, Example 3: Text field, Example 4: Label, Example 5: Checkboxes19
Atoms. (Large preview)
  • Molecules
    They are single-pattern components that do one thing.
Types of molecules according to the Atomic design approach. Example 1: A text field and a button together perform a search. Example 2: Checkboxes with a button allow to filter by options
Molecules. (Large preview)
  • Organisms
    They are composed of groups of molecules, or/and atoms, or/and other organisms.
Types of organisms according to the Atomic design approach. Example: A two-level menu bar consists of a search box (molecule), grouped labels/links (molecules)
Organisms. (Large preview)
  • Templates
    They provide a context for using molecules and organisms and focus on the page’s underlying content structure. In other words, templates are the guidelines.
An example of a template according to the Atomic design approach. Example: A template shows the context for using block variations (titles with images) with a menu bar
Template. (Large preview)
  • Pages
    They show what a UI looks like with proper content.
An example of a page according to the Atomic design approach. Example: Titles, buttons, images, and links all display required content on the page
Page. (Large preview)

What exactly makes this approach a thing designers gravitate towards? Here are my two cents on the matter:

  • Creating a design system resembles playing with a construction set. You begin with the smallest components and progress in size, which means you are eating the elephant a bite at a time and don’t get overwhelmed.
  • Altering a component in one place will cause updates wherever a certain atom, molecule, or organism is applied. This eliminates any need for manual tweaking of components.
  • This approach provides designers with design patterns, meaning that you no longer need to create new ones and worry about their consistency.

That’s clearly not all the advantages of this methodology, so if you are interested, go ahead and read more about it in Brad Frost’s book.

What I’m really willing to focus on is our job as designers in creating and maintaining those fabled design systems, both atomic and regular. More specifically, on iconography. And even more specifically, on the pitfalls we have a nasty habit of falling into when dealing with icons as the atoms of our systems. Off we go.

Iconography In Design Systems: Maladies and Remedies #

Common Problems #

Since I’m relying on my own experience when it comes to design systems, it would only be fair if I shared the biggest issues that I personally have with iconography in the context of design systems and how I solve them. I’ll share with you surefire tips on how to keep your iconography consistent and ensure its smooth integration into design environments.

If we regard a single icon from the atomic design standpoint, we would consider it an atom — the smallest but essential element, just like the color palette or typography. If we continue with our language analogy, I will take the liberty of calling icons a design’s vocabulary. So, it’s fairly clear that icons are the actual core of your design.

As any designer knows, users heavily rely on icons as an interactional element of an interface. Despite being the smallest of components, icons might prove to be a major pain in the neck in terms of creation. This is the lesson I have learned during my tenure as a UX designer.

Tip 1: Since an atom is not just an autonomous element, you have to think beforehand about how it will behave as part of a larger component, like a molecule, an organism, or a template.

These are the variables you have to keep in mind when developing an icon:

  • Is your icon scalable?
  • Does it have color variations?
  • Do you classify your icon according to meaning, group, style, or location?
  • Is there an option to change the icon’s meaning or style?
  • How can you easily introduce a new icon into an existing roster?
  • How should you navigate a situation when different designers develop icons separately?
  • How can you make locating a certain icon within your design system easier?

Here are some challenges that I personally face while developing iconography for a design system:

  • How should I keep track of icon updates and maintain their consistency?
  • How should I develop icon creation guidelines?
  • What should I do if current icons happen to be inconsistent?
  • How should I inform my design team of any changes?

It might be hard to wrap your head around so many questions, but worry not. I’ll try my best to cover all these issues as we go on.

Rules Of Thumb #

An icon isn’t just a little pictogram with a certain meaning behind it. An icon is a symbol of action, an interactive element of a digital interface that helps users navigate through the system.

In other words, it is a tool, and the process of building a tool implies following rules. I found out firsthand that if you master the basic icon rules, then you’ll be able to build both stand-alone icons and those that are part of a larger environment with equal efficiency. Besides, you’ll enhance your ability to create icon sets and various icon types within a single project, all while maintaining their readability and accessibility.

Tip 2: Keep consistency by establishing the basic icon rules before building your icon library.

The following are the rules that I abide by:

Grid #

I use the classic 24px grid for standard icons and a 44px grid for larger icons. Each grid consists of the padding area (marked in red, 2 px) and the live area (marked in blue, 20 px). The live area is the space that your icon content stays inside. Its shape depends on the icon’s body and could be circular, square, vertical-rectangular, or horizontal-rectangular.

Before you sit down to draw your icon, decide how much space your icon’s body will occupy in order to come up with the proper shape.

Two types of grid: 24px and 44px
Grids. (Large preview)
4 types of body icons: squire, circle, horizontal rectangular, vertical rectangular
Body icon variations. (Large preview)
4 types of body icons: squire, circle, horizontal rectangular, vertical rectangular
Examples of body icon variations. (Large preview)

Size #

Each icon within a design system has to have a primary size, which is the size that up to 90% of all icons share. I consider the 24px icon size suggested by Google’s Material Design to be the golden standard. This size works well both for desktop and mobile devices.

Still, there is room for exceptions in this rule when an icon needs to be smaller or larger. In this case, I employ a 4-pixel step rule. I increase or decrease the icon’s size by 4 pixels at a time (e.g., I go from 24 to 20, then 16, then 12 px, or 28, 32 px, and so on). I would still personally prefer the golden standard of 24 pixels since I find smaller sizes less readable or larger sizes too visually domineering.

4px step rule applied
Different sizes of one icon. (Large preview)

Weight #

Another key property to consider is the outline weight of your icon if you opt for this type. If you are building an icon library from scratch, it would be wise to test several outline weight values before you make a decision. This is especially crucial for icons that contain fine details.

Granted, you can assign different weight values to different types of icons, but you might struggle to write clear guidelines for your fellow designers. I usually make a conscious decision to go with a unified outline weight for all the icons, namely, 2 points.

Fill #

A solid icon variant might considerably enhance the accessibility and readability of an interface icon. It’s really handy to have both solid and outline icon types. But not all your icons should have two options. If you choose to draw a solid option, determine what parts of your icon you want to make solid.

Two variations of solid and outlined icon
One icon in two states. (Large preview)

Design principles #

As I’ve mentioned before, an icon is an essential interface element. This means that an icon should be simplistic, bold, and — what’s even more important in the context of design systems — created according to the unified rules.

I have a little trick I use to see how well a new icon fits the standard. I simply integrate the new icon into the interface populated by already existing elements. This helps determine if the new icon matches the rest.

Anatomy #

Such aspects as corner, counterstroke, and stroke terminal provide the much-desired visual consistency. Obviously, all these elements should be unified for all the icons within a design system. A comprehensive guide to icon anatomy is available at Material Design.

Corner, counter stroke, and stroke terminal shown with yellow mark.
Anatomy of an icon. (Large preview)

Icon Consistency: Surefire Tips #

Before I actually share my tips on how to deal with icons within a design system efficiently, here’s a little backstory to how I came up with them. It all started when I joined a project that already had an established host of icons. There were over a hundred of them. And the number grew because the project was a fast-evolving thing. So, the design system, like any other, was like a living being, constantly in a state of change.

The icon library was a mishmash of different icon types, creating quite a noise. The majority of icons differed in style, size, and application. Another problem I had was the fact that most of the icons did not have the source file. So, there was no way to quickly tweak an icon to match the rest.

The first and most important thing I did was to establish the basic rules for icon creation (that’s something we’ve already covered). This step was supposed to keep the design team from creating inconsistent icons.

Tip 3: Put all your icons on one layout. This way, you’ll get a full visual understanding of your icons and determine repetitive design patterns.

Now, here comes the juicy stuff. Here is my guide on how to sustain iconography in the context of a design system.

  • Divide your icons into subcategories.
    This rule works wonders when you have an array of inconsistent icons on your hands. There is no rule on what subcategories there should be. It all depends on your design system and the number of existing icons.
    In my case, I established three groups divided by size and icon style, which resulted in three subcategories: regular icons, detailed icons, and illustrations. Once you divide your icons in the same manner, it’ll be easier to apply the same rules to each group. Besides, this approach allows for a more structured storage of these icons within your design system.
Three subcategories of icons
Subcategories. (Large preview)
  • Determine guidelines for each icon type.
    The next step is as wise as it is hard to pull off. You need to assign certain icon creation rules for each of the icon types (provided you have more than one). This is the basis upon which all your other attempts at achieving visual consistency will be built. To tame all the mismatched icons, I used the basic icon rules we’ve covered above. To keep track, I created a page in Figma for each of the icon types and used the basic size as the file name.
Each page in Figma named after the subcategory of icons
Icons subcategories. (Large preview)
  • Group your icons wisely.
    When naming icons, I opt for the semantic section approach. Generally, you can divide all your icons into groups based on their meaning or application in the interface. Look at the example below; we have three distinct semantic sections: Transport, Services, and Warnings. Depending on their meaning, icons should be assigned to the corresponding sections. Then, those sections are, in turn, divided into subsections. For instance, the Transport section has Ground Transport and Air Transport. The main idea you should stick to is to keep your icons in separate sections.
Three groups of icons gathered according to meaning and usage
Groups of icons. (Large preview)
  • Stick to clear names and descriptions.
    I have to admit that dividing icons into semantic sections does have a massive disadvantage: this division could be quite subjective. This is why it is crucial to add a detailed description to each of the icons. This will simplify icon search within a design system and will give a clear understanding of an icon’s application. This is how I create a description:
    • Tags: reference words that facilitate searching for an icon within the system.
    • Usage: a brief description of an icon’s application.
    • Group Name: the name of the group an icon belongs to. This helps with locating an icon right within the library.
    • Designs: an incredibly nifty tool that allows you to insert a link to the design and documentation that features the icon in question. This way, you’ll know the context in which the icon is applied.
Description includes the following: Tags, Usage, Group name, Designs
Description which belongs to the icon. (Large preview)
  • Use color coding and symbols while updating icon design.
    This trick works best when you are not yet done with the icon library, but you need to communicate to your team which icons are ready to use and which still need a bit of enhancement. For instance, I mark the names of finished icons with a green symbol. An orange symbol marks those icons that need to be improved. And in case I need an icon deleted or drawn anew, I use a red cross.
Using green, orange, and red color to show the status of an icon
Icons of one group with color code. (Large preview)
How the color code looks in the list of icons
Colour code. (Large preview)
  • Keep non-rasterised versions of icons.
    It can be handy to have a non-rasterised version of an icon at arm’s length. There’ve been cases when I was asked to create a similar icon or an icon that could use the same graphic forms as the existing ones. Should this happen again, I can simply take the original file and easily draw an icon. I store all the non-rasterised icons on a separate page in the file following the defined hierarchy.
A component for rasterised form of an icon
Original component for an icon. (Large preview)
An original form of an icon that can be transformed easily
Source file for an icon. (Large preview)
  • Rasterise the icon vector.
    Be sure to apply the Outline Stroke feature before you create the icon component. This will allow for easy color change (more on this in the next tip) and scaling.
Rasterize an icon before converting it into component
Rasterise the icon vector. (Large preview)
  • Mind the colors of your icons.
    I suggest keeping icons in the primary, most commonly used color by default. Another worthwhile thing to do is to name all icon colors according to their intended use and the interactions they perform. In order to do that, you need to equip your color library with a separate set of colors for all icon states, like primary, hover, and disabled. Make sure to name each set properly.
Using colors grouped on interactions of icons, and types of icons: regular, detailed, illustrations
Color names according to interactions and type of icons. (Large preview)
Named set of colors for icons
The color palette in the main design system file. (Large preview)
Each color for each of the icon type has a description
The color description. (Large preview)
  • Assign a designer to maintain icons in the system.
    This is a seemingly trivial tip that, however, will save you trouble maintaining style and categorization consistency. I’ve personally had edge cases when the established rules failed. Having a designated designer who knew their way around the system helped to find a quick solution.

Real Example Of Guidelines Applied #

To wrap up this whole lecture and actually see all these rules in action, take a look at the following template file.

Final Thoughts: Is It Worth It? #

No matter how sick you might be dealing with unending visual inconsistency, design systems are still challenging. They can scare any designer regardless of their experience. Still, if you want to bring order to chaos, introducing a design system into your workflow is worth the trouble, especially when it comes to maintaining iconography.

After all, iconography is the most volatile part of a design system in terms of visual variety. That’s why iconography was the biggest challenge I had to face in my tenure as a designer. And that’s exactly why I am genuinely proud that I’ve tamed that beast and can now share my hacks with you.

Resources #

Public design systems:

Design systems resources:

Icons resources:

The Things Users Would Appreciate In Mobile Apps

 What can we do to make a mobile app better? What subsidiary features are worth providing for our users? I have some ideas. You might, too. So, let’s compare our notes. Without any prescriptions attached, here are seven features I believe can palpably improve a user’s experience with a mobile app.

Remember the “mobile first” mantra? The idea was born out of the early days of responsive web design. Rather than design and build for the “desktop” up front, a “mobile-first” approach treats small screens as first-class citizens. There’s a reduced amount of real estate, certainly less than the number of pixels we get from the viewport of Firefox expanded fullscreen on a 27-inch studio monitor.

The constraint is a challenge to make sure that whatever is sent to mobile devices is directly relevant to what users should need; nothing more, nothing less. Anything more additive to the UI can be reserved for wider screens where we’re allowed to stretch out and make more liberal use of space.

/* A sample CSS snippet for a responsive main content */

/* Base Styles */
.main-content {
  container: main / inline-size;
}

.gallery {
  display: grid;
  gap: 1rem;
}

/* Container is wider than or equal to 700px */
@container main (width >= 700px) {
  .gallery {
    grid-template-columns: 1fr 1fr;
  }
}

/* Container is wider than or equal to 1200px */
@container main (width >= 1200px) {
  .gallery {
    grid-template-columns: repeat(4, 1fr);
  }
}

Now, I’m not here to admonish anyone who isn’t using a mobile-first approach when designing and building web interfaces. If anything, the last five or so years have shown us just how unpredictable of a medium the web is, including what sort of device is displaying our work all the way down to a user’s individual preferences.

Even so, there are things that any designer and developer should consider when working with mobile interfaces. Now that we’re nearly 15 years into responsive web design as a practice and craft, users are beginning to form opinions about what to expect when trying to do certain things in a mobile interface. I know that I have expectations. I am sure you have them as well.

I’ve been keeping track of the mobile interfaces I use and have started finding common patterns that feel mobile in nature but are more desktop-focused in practice. While keeping track of the mobile interfaces I use, I’ve found common patterns that are unsuitable for small screens and thus could use some updates. Here are some reworked features that are worth considering for mobile interfaces.

Economically-Sized Forms

There are myriad problems that come up while completing mobile forms — e.g., small tap targets, lack of offline support, and incorrect virtual keyboards, to name a few — but it’s how a mobile form interacts with the device’s virtual keyboard that draws my ire the most.

The keyboard obscures the form more times than not. You tap a form field, and the keyboard slides up, and — poof! — it’s as though half the form is chopped out of view. If you’re thinking, Meh, all that means is a little extra scrolling, consider that scrolling isn’t always a choice. If the page is a short one with only the form on it, it’s highly possible what you see on the screen is what you get.

A more delightful user experience for mobile forms is to take a “less is more” approach. Display one form field at a time for an economical layout that allows the field and virtual keyboard to co-exist in harmony without any visual obstructions. Focusing the design on the top half of the viewport with room for navigation controls and microcopy creates a seamless flow from one form input to the next.

More Room For Searching

Search presents a dichotomy: It is incredibly useful, yet is treated as an afterthought, likely tucked in the upper-right corner of a global header, out of view and often further buried by hiding the form input until the user clicks some icon, typically a magnifying glass. (It’s ironic we minimize the UI with a magnifying glass, isn’t it?)

Mobile header of a site with a hamburger menu labeled Menu on the left and an icon that combines a magnifying glass with a hamburger menu labeled Resources.
In this example, combining iconography convolutes the meaning of what the component is and does. The label also fails to accurately identify the feature. (Large preview)

The problem with burying search in a mobile context is two-fold:

  1. The feature is less apparent, and
  2. The space to enter a search query, add any filters, and display results is minimized.

That may very well be acceptable if the site has only a handful of pages to navigate. However, if the search allows a user to surface relevant content and freely move about an app, then you’re going to want to give it higher prominence.

Any service-oriented mobile app can improve user experience by providing a search box that’s immediately recognizable and with enough breathing room for tapping a virtual keyboard.

Smashing Magazine homepage in mobile view. The left side captures the site’s search form in its initial state. The right side shows the search form in its focused state, revealing the virtual keyboard.
The Smashing Magazine homepage displayed at a mobile breakpoint. (Large preview)

Some sites even have search forms that occupy the full screen without surrounding components, offering a “distraction-free” interface for typing queries.

No Drop-Downs, If Possible

The <select> element can negatively impact mobile UX in two glaring ways:

  1. An expanding <select> with so many options that it produces excessive scrolling.
  2. Scrolling excessively, particularly on long pages, produces an awkward situation where the page continues scrolling after already scrolling through the list of <option>s.

I’ll come across these situations, stare at my phone, and ask:

Do I really need a <select> populated with one hundred years to submit my birthdate?

Seems like an awful lot of trouble to sort through one hundred years compared to manually typing in a four-digit value myself.

A better pattern for making list selections, if absolutely needed, in a space-constrained mobile layout could be something closer to the ones used by iOS and Android devices by default. Sure, there’s scrolling involved, but within a confined space that leaves the rest of the UI alone.

A Restrained Overview

A dashboard overview in a mobile app is something that displays key data to users right off the bat, surfacing common information that the user would otherwise have to seek out. There are great use cases for dashboards, many of which you likely interact with daily, like your banking app, a project management system, or even a page showing today’s baseball scores. The WordPress dashboard is a perfect example, showing site activity, security checks, traffic, and more.

WordPress administrative dashboard with two columns of widgets displaying site activity.
The WordPress administrative dashboard displays a summary of various site activities at a glance. (Large preview)

Dashboards are just fine. But the sensitive information they might contain is what worries me when I’m viewing a dashboard on a mobile device.

Let’s say I’m having dinner with friends at a restaurant. We split the check. To pay my fair share, I take out my phone and log into my banking app, and… the home screen displays my bank balance in big, bold numbers to the friends sitting right next to me, one of whom is the gossipiest of the bunch. There goes a bit of my pride.

That’s an extreme illustration because not all apps convey that level of sensitive information. But many do, and the care we put into protecting a user’s information from peeping eyeballs is only becoming more important as entire industries, like health care and education, lean more heavily into online experiences.

My advice: Hide sensitive information until prompted by the user to display it.

It’s generally a good practice to obscure sensitive information and have a liberal definition of what constitutes sensitive information.

Bank app mockup showing an account overview with a bank balance hidden behind a ‘Tap here to view’ prompt.
Hiding sensitive information behind a user prompt is an effective approach to protect it from onlookers while continuing to provide convenient access. (Large preview)

Shortcuts Provided In The Login Flow #

There’s a natural order to things, particularly when logging into a web app. We log in, see a welcome message, and are taken to a dashboard before we tap on some item that triggers some sort of action to perform. In other words, it takes a few steps and walking through a couple of doors to get to accomplish what we came to do.

What if we put actions earlier in the login flow? As in, they are displayed right along with the login form. This is what we call a shortcut.

Let’s take the same restaurant example from earlier, where I’m back at dinner and ready to pay. This time, however, I will open a different bank app. This one has shortcuts next to the login form, one of which is a “Scan to Pay” option. I tap it, log in, and am taken straight to the scanning feature that opens the camera on my device, completely bypassing any superfluous welcome messaging or dashboard. This spares the user both time and effort (and prevents sensitive information from leaking into view to boot).

Bank screen mockup with a row of shortcut actions represented by icons below a login form.
Signing in can take a more personalized path by offering shortcuts. (Large preview)

Mobile operating systems also provide options for shortcuts when long-pressing an app’s icon on the home screen, which also can be used to an app’s advantage.

WhatsApp icon next to an open contextual menu with options to search, chat, scan codes, and share.
It may be possible to leverage an operating system’s default controls, like the long-press feature in iOS. (Large preview)

The Right Keyboard Configuration #

All modern mobile operating systems are smart enough to tailor the virtual keyboard for specialized form inputs. A form field markup with type="email", for instance, triggers an onscreen keyboard that shows the “@” key in the primary view, preventing users from having to tap Shift to reveal it in a subsequent view. The same is true with URLs, where a “.com” key surfaces for inputs with type="url".

Onscreen keyboard for an email field, with ‘@’ key shown upfront
Onscreen keyboard for an email field, with @ key shown upfront. (Large preview)

The right keyboard saves the effort of hunting down relevant special characters and numbers for specific fields. All we need to do is to use the right attributes and semantics for those fields, like, type=email, type=url, type=tel, and such.

<!-- Input Types for Virtual Keyboards -->
<input type="text">   <!-- default -->
<input type="tel">    <!-- numeric keyboard -->
<input type="number"> <!-- numeric keyboard -->
<input type="email">  <!-- displays @ key -->
<input type="url">    <!-- displays .com key -->
<input type="search"> <!-- displays search button -->
<input type="date">   <!-- displays date picker or wheel controls -->

Bigger Fonts With Higher Contrast #

This may have been one of the first things that came to your mind when reading the article title. That’s because small text is prevalent in mobile interfaces. It’s not wrong to scale text in response to smaller screens, but where you set the lower end of the range may be too small for many users, even those with great vision.

The default size of body text is 16px on the web. That’s thanks to user agent styling that’s consistent across all browsers, including those on mobile platforms. But what exactly is the ideal size for mobile? The answer is not entirely clear. For example, Apple’s Human Interface Guidelines do not specify exact font sizes but rather focus on the use of Dynamic Text that adjusts the size of content to the user’s device-level preferences. Google’s Material Design guidelines are more concrete but are based on three scales: small, medium, and large. The following table shows the minimum font sizes for each scale based on the system’s typography tokens.

ScaleBody Text (pt)Body Text (px)
Small12pt16px
Medium14pt18.66px
Large16pt21.33px

The real standard we ought to be looking at is the current WCAG 2.2, and here’s what it says on the topic:

“When using text without specifying the font size, the smallest font size used on major browsers for unspecified text would be a reasonable size to assume for the font.”

So, bottom line is that the bottom end of a font’s scale matches the web’s default 16px if we accept Android’s “Small” defaults. But even then, there are caveats because WCAG is more focused on contrast than size. Like, if the font in use is thin by default, WCAG suggests bumping up the font size to produce a higher contrast ratio between the text and the background it sits against.

There are many, many articles that can give you summaries of various typographical guidelines and how to adhere to them for optimal font sizing. The best advice I’ve seen, however, is Eric Bailey rallying us to “beat the “Reader Mode” button. Eric is talking more specifically about preventing clutter in an interface, but the same holds for font sizing. If the text is tiny or thin, I’m going to bash that button on your site with no hesitation.

The Kindle reading app on a mobile device with font sizing and style controls.
The Kindle reading app on a mobile device with font sizing and style controls. (Large preview)

Wrapping Up

Everything we’ve covered here in this article is personal irritations I feel when interacting with different mobile interfaces. I’m sure you have your own set of annoyances, and if you do, I’d love to read them in the comments if you’re willing to share. And someone else is likely to have even more examples.

The point is that we’re in some kind of “post-responsive” era of web design, one that looks beyond how elements stack in response to the viewport to consider user preferences, privacy, and providing optimal experiences at any breakpoint regardless of whatever device is used.

Connecting With Users: Applying Principles Of Communication To UX Research

 Communication theory is not just an academic exercise. UX practitioners benefit from an understanding of what we know about effective communication. Victor Yocco reviews the components of the Transactional Model of communication, explaining how we might apply this framework to preparing, conducting, and analysing our UX research. You will understand how many UX research best practices align with the model and get an example of a tool for tracking alignment.

Communication is in everything we do. We communicate with users through our research, our design, and, ultimately, the products and services we offer. UX practitioners and those working on digital product teams benefit from understanding principles of communication and their application to our craft. Treating our UX processes as a mode of communication between users and the digital environment can help unveil in-depth, actionable insights.

In this article, I’ll focus on UX research. Communication is a core component of UX research, as it serves to bridge the gap between research insights, design strategy, and business outcomes. UX researchers, designers, and those working with UX researchers can apply key aspects of communication theory to help gather valuable insights, enhance user experiences, and create more successful products.

Fundamentals of Communication Theory #

Communications as an academic field encompasses various models and principles that highlight the dynamics of communication between individuals and groups. Communication theory examines the transfer of information from one person or group to another. It explores how messages are transmitted, encoded, and decoded, acknowledges the potential for interference (or ‘noise’), and accounts for feedback mechanisms in enhancing the communication process.

In this article, I will focus on the Transactional Model of Communication. There are many other models and theories in the academic literature on communication. I have included references at the end of the article for those interested in learning more.

The Transactional Model of Communication (Figure 1) is a two-way process that emphasizes the simultaneous sending and receiving of messages and feedback. Importantly, it recognizes that communication is shaped by context and is an ongoing, evolving process. I’ll use this model and understanding when applying principles from the model to UX research. You’ll find that much of what is covered in the Transactional Model would also fall under general best practices for UX research, suggesting even if we aren’t communications experts, much of what we should be doing is supported by research in this field.

A visualization of the flow of communication between sender and receiver that includes the factors of encoding and decoding messages, noise, and an infinite loop of communication between sender and receiver.
Figure 1: Transactional Model of Communication — Lindsay-has-Knapp. (Large preview)

Understanding the Transactional Model #

Let’s take a deeper dive into the six key factors and their applications within the realm of UX research:

  1. Sender: In UX research, the sender is typically the researcher who conducts interviews, facilitates usability tests, or designs surveys. For example, if you’re administering a user interview, you are the sender who initiates the communication process by asking questions.
  2. Receiver: The receiver is the individual who decodes and interprets the messages sent by the sender. In our context, this could be the user you interview or the person taking a survey you have created. They receive and process your questions, providing responses based on their understanding and experiences.
  3. Message: This is the content being communicated from the sender to the receiver. In UX research, the message can take various forms, like a set of survey questions, interview prompts, or tasks in a usability test.
  4. Channel: This is the medium through which the communication flows. For instance, face-to-face interviews, phone interviews, email surveys administered online, and usability tests conducted via screen sharing are all different communication channels. You might use multiple channels simultaneously, for example, communicating over voice while also using a screen share to show design concepts.
  5. Noise: Any factor that may interfere with the communication is regarded as ‘noise.’ In UX research, this could be complex jargon that confuses respondents in a survey, technical issues during a remote usability test, or environmental distractions during an in-person interview.
  6. Feedback: The communication received by the receiver, who then provides an output, is called feedback. For example, the responses given by a user during an interview or the data collected from a completed survey are types of feedback or the physical reaction of a usability testing participant while completing a task.

Applying the Transactional Model of Communication to Preparing for UX Research #

We can become complacent or feel rushed to create our research protocols. I think this is natural in the pace of many workplaces and our need to deliver results quickly. You can apply the lens of the Transactional Model of Communication to your research preparation without adding much time. Applying the Transactional Model of Communication to your preparation should:

  • Improve Clarity
    The model provides a clear representation of communication, empowering the researcher to plan and conduct studies more effectively.
  • Minimize misunderstanding
    By highlighting potential noise sources, user confusion or misunderstandings can be better anticipated and mitigated.
  • Enhance research participant participation
    With your attentive eye on feedback, participants are likely to feel valued, thus increasing active involvement and quality of input.

You can address the specific elements of the Transactional Model through the following steps while preparing for research:

Defining the Sender and Receiver #

In UX research, the sender can often be the UX researcher conducting the study, while the receiver is usually the research participant. Understanding this dynamic can help researchers craft questions or tasks more empathetically and efficiently. You should try to collect some information on your participant in advance to prepare yourself for building a rapport.

For example, if you are conducting contextual inquiry with the field technicians of an HVAC company, you’ll want to dress appropriately to reflect your understanding of the context in which your participants (receivers) will be conducting their work. Showing up dressed in formal attire might be off-putting and create a negative dynamic between sender and receiver.

Message Creation #

The message in UX research typically is the questions asked or tasks assigned during the study. Careful consideration of tenor, terminology, and clarity can aid data accuracy and participant engagement. Whether you are interviewing or creating a survey, you need to double-check that your audience will understand your questions and provide meaningful answers. You can pilot-test your protocol or questionnaire with a few representative individuals to identify areas that might cause confusion.

Using the HVAC example again, you might find that field technicians use certain terminology in a different way than you expect, such as asking them about what “tools” they use to complete their tasks yields you an answer that doesn’t reflect digital tools you’d find on a computer or smartphone, but physical tools like a pipe and wrench.

Choosing the Right Channel #

The channel selection depends on the method of research. For instance, face-to-face methods might use physical verbal communication, while remote methods might rely on emails, video calls, or instant messaging. The choice of the medium should consider factors like tech accessibility, ease of communication, reliability, and participant familiarity with the channel. For example, you introduce an additional challenge (noise) if you ask someone who has never used an iPhone to test an app on an iPhone.

Minimizing Noise

Noise in UX research comes in many forms, from unclear questions inducing participant confusion to technical issues in remote interviews that cause interruptions. The key is to foresee potential issues and have preemptive solutions ready.

Facilitating Feedback

You should be prepared for how you might collect and act on participant feedback during the research. Encouraging regular feedback from the user during UX research ensures their understanding and that they feel heard. This could range from asking them to ‘think aloud’ as they perform tasks or encouraging them to email queries or concerns after the session. You should document any noise that might impact your findings and account for that in your analysis and reporting.

Track Your Alignment to the Framework

You can track what you do to align your processes with the Transactional Model prior to and during research using a spreadsheet. I’ll provide an example of a spreadsheet I’ve used in the later case study section of this article. You should create your spreadsheet during the process of preparing for research, as some of what you do to prepare should align with the factors of the model.

You can use these tips for preparation regardless of the specific research method you are undertaking. Let’s now look closer at a few common methods and get specific on how you can align your actions with the Transactional Model.

Applying the Transactional Model to Common UX Research Methods 

UX research relies on interaction with users. We can easily incorporate aspects of the Transactional Model of Communication into our most common methods. Utilizing the Transactional Model in conducting interviews, surveys, and usability testing can help provide structure to your process and increase the quality of insights gathered.

Interviews

Interviews are a common method used in qualitative UX research. They provide the perfect method for applying principles from the Transactional Model. In line with the Transactional Model, the researcher (sender) sends questions (messages) in-person or over the phone/computer medium (channel) to the participant (receiver), who provides answers (feedback) while contending with potential distraction or misunderstanding (noise). Reflecting on communication as transactional can help remind us we need to respect the dynamic between ourselves and the person we are interviewing. Rather than approaching an interview as a unidirectional interrogation, researchers need to view it as a conversation.

Applying the Transactional Model to conducting interviews means we should account for a number of facts to allow for high-quality communication. Note how the following overlap with what we typically call best practices.

Asking Open-ended Questions

To truly harness a two-way flow of communication, open-ended questions, rather than close-ended ones, are crucial. For instance, rather than asking, “Do you use our mobile application?” ask, “Can you describe your use of our mobile app?”. This encourages the participant to share more expansive and descriptive insights, furthering the dialogue.

Actively Listening

As the success of an interview relies on the participant’s responses, active listening is a crucial skill for UX researchers. The researcher should encourage participants to express their thoughts and feelings freely. Reflective listening techniques, such as paraphrasing or summarizing what the participant has shared, can reinforce to the interviewee that their contributions are being acknowledged and valued. It also provides an opportunity to clarify potential noise or misunderstandings that may arise.

Being Responsive

Building on the simultaneous send-receive nature of the Transactional Model, researchers must remain responsive during interviews. Providing non-verbal cues (like nodding) and verbal affirmations (“I see,” “Interesting”) lets participants know their message is being received and understood, making them feel comfortable and more willing to share.

Minimizing Noise

We should always attempt to account for noise in advance, as well as during our interview sessions. Noise, in the form of misinterpretations or distractions, can disrupt effective communication. Researchers can proactively reduce noise by conducting a dry run in advance of the scheduled interviews. This helps you become more fluent at going through the interview and also helps identify areas that might need improvement or be misunderstood by participants. You also reduce noise by creating a conducive interview environment, minimizing potential distractions, and asking clarifying questions during the interview whenever necessary.

For example, if a participant uses a term the researcher doesn’t understand, the researcher should politely ask for clarification rather than guessing its meaning and potentially misinterpreting the data.

Additional forms of noise can include participant confusion or distraction. You should let participants know to ask if they are unclear on anything you say or do. It’s a good idea to always ask participants to put their smartphones on mute. You should only provide information critical to the process when introducing the interview or tasks. For example, you don’t need to give a full background of the history of the product you are researching if that isn’t required for the participant to complete the interview. However, you should let them know the purpose of the research, gain their consent to participate, and inform them of how long you expect the session to last.

Strategizing the Flow

Researchers should build strategic thinking into their interviews to support the Transaction Model. Starting the interview with less intrusive questions can help establish rapport and make the participant more comfortable, while more challenging or sensitive questions can be left for later when the interviewee feels more at ease.

A well-planned interview encourages a fluid dialogue and exchange of ideas. This is another area where conducting a dry run can help to ensure high-quality research. You and your dry-run participants should recognize areas where questions aren’t flowing in the best order or don’t make sense in the context of the interview, allowing you to correct the flow in advance.

While much of what the Transactional Model informs for interviews already aligns with common best practices, the model would suggest we need to have a deeper consideration of factors that we can sometimes give less consideration when we become overly comfortable with interviewing or are unaware of the implications of forgetting to address the factors of context considerations, power dynamics, and post-interview actions.

Context Considerations

You need to account for both the context of the participant, e.g., their background, demographic, and psychographic information, as well as the context of the interview itself. You should make subtle yet meaningful modifications depending on the channel you are conducting an interview.

For example, you should utilize video and be aware of your facial and physical responses if you are conducting an interview using an online platform, whereas if it’s a phone interview, you will need to rely on verbal affirmations that you are listening and following along, while also being mindful not to interrupt the participant while they are speaking.

Power Dynamics

Researchers need to be aware of how your role, background, and identity might influence the power dynamics of the interview. You can attempt to address power dynamics by sharing research goals transparently and addressing any potential concerns about bias a participant shares.

We are responsible for creating a safe and inclusive space for our interviews. You do this through the use of inclusive language, listening actively without judgment, and being flexible to accommodate different ways of knowing and expressing experiences. You should also empower participants as collaborators whenever possible. You can offer opportunities for participants to share feedback on the interview process and analysis. Doing this validates participants’ experiences and knowledge and ensures their voices are heard and valued.

Post-Interview Actions #

You have a number of options for actions that can close the loop of your interviews with participants in line with the “feedback” the model suggests is a critical part of communication. Some tactics you can consider following your interview include:

  • Debriefing
    Dedicate a few minutes at the end to discuss the participant’s overall experience, impressions, and suggestions for future interviews.
  • Short surveys
    Send a brief survey via email or an online platform to gather feedback on the interview experience.
  • Follow-up calls
    Consider follow-up calls with specific participants to delve deeper into their feedback and gain additional insight if you find that is warranted.
  • Thank you emails
    Include a “feedback” section in your thank you email, encouraging participants to share their thoughts on the interview.

You also need to do something with the feedback you receive. Researchers and product teams should make time for reflexivity and critical self-awareness.

As practitioners in a human-focused field, we are expected to continuously examine how our assumptions and biases might influence our interviews and findings.

We shouldn’t practice our craft in a silo. Instead, seeking feedback from colleagues and mentors to maintain ethical research practices should be a standard practice for interviews and all UX research methods.

By considering interviews as an ongoing transaction and exchange of ideas rather than a unidirectional Q&A, UX researchers can create a more communicative and engaging environment. You can see how models of communication have informed best practices for interviews. With a better knowledge of the Transactional Model, you can go deeper and check your work against the framework of the model.

Surveys

The Transactional Model of Communication reminds us to acknowledge the feedback loop even in seemingly one-way communication methods like surveys. Instead of merely sending out questions and collecting responses, we need to provide space for respondents to voice their thoughts and opinions freely. When we make participants feel heard, engagement with our surveys should increase, dropouts should decrease, and response quality should improve.

Like other methods, surveys involve the researcher(s) creating the instructions and questionnaire (sender), the survey, including any instructions, disclaimers, and consent forms (the message), how the survey is administered, e.g., online, in person, or pen and paper (the channel), the participant (receiver), potential misunderstandings or distractions (noise), and responses (feedback).

Designing the Survey

Understanding the Transactional Model will help researchers design more effective surveys. Researchers are encouraged to be aware of both their role as the sender and to anticipate the participant’s perspective as the receiver. Begin surveys with clear instructions, explaining why you’re conducting the survey and how long it’s estimated to take. This establishes a more communicative relationship with respondents right from the start. Test these instructions with multiple people prior to launching the survey.

Crafting Questions

The questions should be crafted to encourage feedback and not just a simple yes or no. You should consider asking scaled questions or items that have been statistically validated to measure certain attributes of users.

For example, if you were looking deeper at a mobile banking application, rather than asking, “Did you find our product easy to use?” you would want to break that out into multiple aspects of the experience and ask about each with a separate question such as “On a scale of 1–7, with 1 being extremely difficult and 7 being extremely easy, how would you rate your experience transferring money from one account to another?”.

Minimizing Noise

Reducing ‘noise,’ or misunderstandings, is crucial for increasing the reliability of responses. Your first line of defense in reducing noise is to make sure you are sampling from the appropriate population you want to conduct the research with. You need to use a screener that will filter out non-viable participants prior to including them in the survey. You do this when you correctly identify the characteristics of the population you want to sample from and then exclude those falling outside of those parameters.

Additionally, you should focus on prioritizing finding participants through random sampling from the population of potential participants versus using a convenience sample, as this helps to ensure you are collecting reliable data.

When looking at the survey itself, there are a number of recommendations to reduce noise. You should ensure questions are easily understandable, avoid technical jargon, and sequence questions logically. A question bank should be reviewed and tested before being finalized for distribution.

For example, question statements like “Do you use and like this feature?” can confuse respondents because they are actually two separate questions: do you use the feature, and do you like the feature? You should separate out questions like this into more than one question.

You should use visual aids that are relevant whenever possible to enhance the clarity of the questions. For example, if you are asking questions about an application’s “Dashboard” screen, you might want to provide a screenshot of that page so survey takers have a clear understanding of what you are referencing. You should also avoid the use of jargon if you are surveying a non-technical population and explain any terminology that might be unclear to participants taking the survey.

The Transactional Model suggests active participation in communication is necessary for effective communication. Participants can become distracted or take a survey without intending to provide thoughtful answers. You should consider adding a question somewhere in the middle of the survey to check that participants are paying attention and responding appropriately, particularly for longer surveys.

This is often done using a simple math problem such as “What is the answer to 1+1?” Anyone not responding with the answer of “2” might not be adequately paying attention to the responses they are providing and you’d want to look closer at their responses, eliminating them from your analysis if deemed appropriate.

Encouraging Feedback

While descriptive feedback questions are one way of promoting dialogue, you can also include areas where respondents can express any additional thoughts or questions they have outside of the set question list. This is especially useful in online surveys, where researchers can’t immediately address participant’s questions or clarify doubts.

You should be mindful that too many open-ended questions can cause fatigue, so you should limit the number of open-ended questions. I recommend two to three open-ended questions depending on the length of your overall survey.

Post-Survey Actions

After collecting and analyzing the data, you can send follow-up communications to the respondents. Let them know the changes made based on their feedback, thank them for their participation, or even share a summary of the survey results. This fulfills the Transactional Model’s feedback loop and communicates to the respondent that their input was received, valued, and acted upon.

You can also meet this suggestion by providing an email address for participants to follow up if they desire more information post-survey. You are allowing them to complete the loop themselves if they desire.

Applying the transactional model to surveys can breathe new life into the way surveys are conducted in UX research. It encourages active participation from respondents, making the process more interactive and engaging while enhancing the quality of the data collected. You can experiment with applying some or all of the steps listed above. You will likely find you are already doing much of what’s mentioned, however being explicit can allow you to make sure you are thoughtfully applying these principles from the field communication.

Usability Testing

Usability testing is another clear example of a research method highlighting components of the Transactional Model. In the context of usability testing, the Transactional Model of Communication’s application opens a pathway for a richer understanding of the user experience by positioning both the user and the researcher as sender and receiver of communication simultaneously.

Here are some ways a researcher can use elements of the Transactional Model during usability testing:

Task Assignment as Message Sending

When a researcher assigns tasks to a user during usability testing, they act as the sender in the communication process. To ensure the user accurately receives the message, these tasks need to be clear and well-articulated. For example, a task like “Register a new account on the app” sends a clear message to the user about what they need to do.

You don’t need to tell them how to do the task, as usually, that’s what we are trying to determine from our testing, but if you are not clear on what you want them to do, your message will not resonate in the way it is intended. This is another area where a dry run in advance of the testing is an optimal solution for making sure tasks are worded clearly.

Observing and Listening as Message Receiving

As the participant interacts with the application, concept, or design, the researcher, as the receiver, picks up on verbal and nonverbal cues. For instance, if a user is clicking around aimlessly or murmuring in confusion, the researcher can take these as feedback about certain elements of the design that are unclear or hard to use. You can also ask the user to explain why they are giving these cues you note as a way to provide them with feedback on their communication.

Real-time Interaction

The transactional nature of the model recognizes the importance of real-time interaction. For example, if during testing, the user is unsure of what a task means or how to proceed, the researcher can provide clarification without offering solutions or influencing the user’s action. This interaction follows the communication flow prescribed by the transactional model. We lose the ability to do this during unmoderated testing; however, many design elements are forms of communication that can serve to direct users or clarify the purpose of an experience (to be covered more in article two).

Noise

In usability testing, noise could mean unclear tasks, users’ preconceived notions, or even issues like slow software response. Acknowledging noise can help researchers plan and conduct tests better. Again, carrying out a pilot test can help identify any noise in the main test scenarios, allowing for necessary tweaks before actual testing. Other forms of noise can be less obvious but equally intrusive. For example, if you are conducting a test using a Macbook laptop and your participant is used to a PC, there is noise you need to account for, given their unfamiliarity with the laptop you’ve provided.

The fidelity of the design artifact being tested might introduce another form of noise. I’ve always advocated testing at any level of fidelity, but you should note that if you are using “Lorem Ipsum” or black and white designs, this potentially adds noise.

One of my favorite examples of this was a time when I was testing a financial services application, and the designers had put different balances on the screen; however, the total for all balances had not been added up to the correct total. Virtually every person tested noted this discrepancy, although it had nothing to do with the tasks at hand. I had to acknowledge we’d introduced noise to the testing. As at least one participant noted, they wouldn’t trust a tool that wasn’t able to total balances correctly.

Encouraging Feedback

Under the Transactional Model’s guidance, feedback isn’t just final thoughts after testing; it should be facilitated at each step of the process. Encouraging ‘think aloud’ protocols, where the user verbalizes their thoughts, reactions, and feelings during testing, ensures a constant flow of useful feedback.

You are receiving feedback throughout the process of usability testing, and the model provides guidance on how you should use that feedback to create a shared meaning with the participants. You will ultimately summarize this meaning in your report. You’ll later end up uncovering if this shared meaning was correctly interpreted when you design or redesign the product based on your findings.

We’ve now covered how to apply the Transactional Model of Communication to three common UX Research methods. All research with humans involves communication. You can break down other UX methods using the Model’s factors to make sure you engage in high-quality research.

Analyzing and Reporting UX Research Data Through the Lens of the Transactional Model

The Transactional Model of Communication doesn’t only apply to the data collection phase (interviews, surveys, or usability testing) of UX research. Its principles can provide valuable insights during the data analysis process.

The Transactional Model instructs us to view any communication as an interactive, multi-layered dialogue — a concept that is particularly useful when unpacking user responses. Consider the ‘message’ components: In the context of data analysis, the messages are the users’ responses. As researchers, thinking critically about how respondents may have internally processed the survey questions, interview discussion, or usability tasks can yield richer insights into user motivations.

Understanding Context #

Just as the Transactional Model emphasizes the simultaneous interchange of communication, UX researchers should consider the user’s context while interpreting data. Decoding the meaning behind a user’s words or actions involves understanding their background, experiences, and the situation when they provide responses.

Deciphering Noise #

In the Transactional Model, noise presents a potential barrier to effective communication. Similarly, researchers must be aware of snowballing themes or frequently highlighted issues during analysis. Noise, in this context, could involve patterns of confusion, misunderstandings, or consistently highlighted problems by users. You need to account for this, e.g., the example I provided where participants constantly referred to the incorrect math on static wireframes.

Considering Sender-Receiver Dynamics #

Remember that as a UX researcher, your interpretation of user responses will be influenced by your understandings, biases, or preconceptions, just as the responses were influenced by the user’s perceptions. By acknowledging this, researchers can strive to neutralize any subjective influence and ensure the analysis remains centered on the user’s perspective. You can ask other researchers to double-check your work to attempt to account for bias.

For example, if you come up with a clear theme that users need better guidance in the application you are testing, another researcher from outside of the project should come to a similar conclusion if they view the data; if not, you should have a conversation with them to determine what different perspectives you are each bringing to the data analysis.

Reporting Results #

Understanding your audience is crucial for delivering a persuasive UX research presentation. Tailoring your communication to resonate with the specific concerns and interests of your stakeholders can significantly enhance the impact of your findings. Here are some more details:

  • Identify Stakeholder Groups
    Identify the different groups of stakeholders who will be present in your audience. This could include designers, developers, product managers, and executives.
  • Prioritize Information
    Prioritize the information based on what matters most to each stakeholder group. For example, designers might be more interested in usability issues, while executives may prioritize business impact.
  • Adapt Communication Style
    Adjust your communication style to align with the communication preferences of each group. Provide technical details for developers and emphasize user experience benefits for executives.

Acknowledging Feedback #

Respecting this Transactional Model’s feedback loop, remember to revisit user insights after implementing design changes. This ensures you stay user-focused, continuously validating or adjusting your interpretations based on users’ evolving feedback. You can do this in a number of ways. You can reconnect with users to show them updated designs and ask questions to see if the issues you attempted to resolve were resolved.

Another way to address this without having to reconnect with the users is to create a spreadsheet or other document to track all the recommendations that were made and reconcile the changes with what is then updated in the design. You should be able to map the changes users requested to updates or additions to the product roadmap for future updates. This acknowledges that users were heard and that an attempt to address their pain points will be documented.

Crucially, the Transactional Model teaches us that communication is rarely simple or one-dimensional. It encourages UX researchers to take a more nuanced, context-aware approach to data analysis, resulting in deeper user understanding and more accurate, user-validated results.

By maintaining an ongoing feedback loop with users and continually refining interpretations, researchers can ensure that their work remains grounded in real user experiences and needs.

Tracking Your Application of the Transactional Model to Your Practice

You might find it useful to track how you align your research planning and execution to the framework of the Transactional Model. I’ve created a spreadsheet to outline key factors of the model and used this for some of my work. Demonstrated below is an example derived from a study conducted for a banking client that included interviews and usability testing. I completed this spreadsheet during the process of planning and conducting interviews. Anonymized data from our study has been furnished to show an example of how you might populate a similar spreadsheet with your information.

You can customize the spreadsheet structure to fit your specific research topic and interview approach. By documenting your application of the transactional model, you can gain valuable insights into the dynamic nature of communication and improve your interview skills for future research.

StageColumnsDescriptionExample
Pre-Interview PlanningTopic/Question (Aligned with research goals)Identify the research question and design questions that encourage open-ended responses and co-construction of meaning.Testing mobile banking app’s bill payment feature. How do you set up a new payee? How would you make a payment? What are your overall impressions?

Participant ContextNote relevant demographic and personal information to tailor questions and avoid biased assumptions.35-year-old working professional, frequent user of the online banking and mobile application but unfamiliar with using the app for bill pay.

Engagement StrategiesOutline planned strategies for active listening, open-ended questions, clarification prompts, and building rapport.Open-ended follow-up questions (“Can you elaborate on XYZ? Or Please explain more to me what you mean by XYZ.”), active listening cues, positive reinforcement (“Thank you for sharing those details”).

Shared UnderstandingList potential challenges to understanding participant’s perspectives and strategies for ensuring shared meaning.Initially, the participant expressed some confusion about the financial jargon I used. I clarified and provided simpler [non-jargon] explanations, ensuring we were on the same page.
During InterviewVerbal CuesTrack participant’s language choices, including metaphors, pauses, and emotional expressions.Participant used a hesitant tone when describing negative experiences with the bill payment feature. When questioned, they stated it was “likely their fault” for not understanding the flow [it isn’t their fault].

Nonverbal CuesNote participant’s nonverbal communication like body language, facial expressions, and eye contact.Frowning and crossed arms when discussing specific pain points.

Researcher ReflexivityRecord moments where your own biases or assumptions might influence the interview and potential mitigation strategies.Recognized my own familiarity with the app might bias my interpretation of users’ understanding [e.g., going slower than I would have when entering information]. Asked clarifying questions to avoid imposing my assumptions.

Power DynamicsIdentify instances where power differentials emerge and actions taken to address them.Participant expressed trust in the research but admitted feeling hesitant to criticize the app directly. I emphasized anonymity and encouraged open feedback.

Unplanned QuestionsList unplanned questions prompted by the participant’s responses that deepen understanding.What alternative [non-bank app] methods for paying bills that you use? (Prompted by participant’s frustration with app bill pay).
Post-Interview ReflectionMeaning Co-constructionAnalyze how both parties contributed to building shared meaning and insights.Through dialogue, we collaboratively identified specific design flaws in the bill payment interface and explored additional pain points and areas that worked well.

Openness and FlexibilityEvaluate how well you adapted to unexpected responses and maintained an open conversation.Adapted questioning based on participant’s emotional cues and adjusted language to minimize technical jargon when that issue was raised.

Participant FeedbackRecord any feedback received from participants regarding the interview process and areas for improvement.Thank you for the opportunity to be in the study. I’m glad my comments might help improve the app for others. I’d be happy to participate in future studies.

Ethical ConsiderationsReflect on whether the interview aligned with principles of transparency, reciprocity, and acknowledging power dynamics.Maintained anonymity throughout the interview and ensured informed consent was obtained. Data will be stored and secured as outlined in the research protocol.

Key Themes/QuotesUse this column to identify emerging themes or save quotes you might refer to later when creating the report.Frustration with a confusing interface, lack of intuitive navigation, and desire for more customization options.

Analysis NotesUse as many lines as needed to add notes for consideration during analysis.Add notes here.

You can use the suggested columns from this table as you see fit, adding or subtracting as needed, particularly if you use a method other than interviews. I usually add the following additional Columns for logistical purposes:

  • Date of Interview,
  • Participant ID,
  • Interview Format (e.g., in person, remote, video, phone).

Conclusion #

By incorporating aspects of communication theory into UX research, UX researchers and those who work with UX researchers can enhance the effectiveness of their communication strategies, gather more accurate insights, and create better user experiences. Communication theory provides a framework for understanding the dynamics of communication, and its application to UX research enables researchers to tailor their approaches to specific audiences, employ effective interviewing techniques, design surveys and questionnaires, establish seamless communication channels during usability testing, and interpret data more effectively.

As the field of UX research continues to evolve, integrating communication theory into research practices will become increasingly essential for bridging the gap between users and design teams, ultimately leading to more successful products that resonate with target audiences.

As a UX professional, it is important to continually explore and integrate new theories and methodologies to enhance your practice. By leveraging communication theory principles, you can better understand user needs, improve the user experience, and drive successful outcomes for digital products and services.

Integrating communication theory into UX research is an ongoing journey of learning and implementing best practices. Embracing this approach empowers researchers to effectively communicate their findings to stakeholders and foster collaborative decision-making, ultimately driving positive user experiences and successful design outcomes.

References and Further Reading