We takes you step by step through the process of
creating a cinemagraph, the next generation of web based animated
photography
A cinemagraph is a stunning hybrid between photo and video.
The beauty of them comes as the viewer is initially under the
impression that they are looking at a piece of still photography, but
then suddenly something catches their eye and they realise that it's
moving!
The technique was pioneered by New York photographer Jamie Beck and designer Kevin Burg, who originally used it to bring fashion shoots to life. In this tutorial I will take a recent example we created for the University of Stirling,
and guide you through each step, from filming the subject, to importing
the footage and using Photoshop to create the final results. You’ll
learn how to use frames within Photoshop to process your footage, and
how to tweak your sequence to find the perfect loop for export.
Cinemagraphs have the potential to be used wherever there is a photo on a
website, and I think you’ll be seeing more and more of them in the
coming months. So get involved and stay ahead of the game!
1. Choose a subject
You want something that can seamlessly loop, either continuously or
back and forth. For example, eyes blinking, tap running, branches
blowing, pressing a button or a roundabout spinning. Get creative. For
this example we chose somebody sitting at a computer moving and clicking
a mouse.
2. Frame your subject
Ensure your subject can easily be isolated from the rest of the shot.
Make sure the moving parts are joined to areas that don't move. So for
our shot we want the arm to move but the body to stay very still.
3. Film your subject
Try filming several variations of your scene. You only need a few
seconds of usable footage for each take. Make sure your tripod is solid
as shaky shots won't work and shoot in the best quality possible. Avoid
anything crossing in front of or behind your subject.
4. Import the footage
We used Final Cut to transcode our footage from AVCHD to Pro Res 422
for optimum quality. You may be able to take your footage straight into
Photoshop. Ensure you do not capture or re-encode to a format that will
compress your footage and reduce quality.
5. Bring into Photoshop
Load your video clip into Photoshop and make sure your workspace is
set to Motion (Window > Workspace > Motion). This should bring up a
timeline with your video clip on it.
6. To reverse or not to reverse
Every cinemagraph should start and end on the same frame. Some
subjects will automatically do this, like a piece of machinery, but not
ours. We will take only the movement of the arm going forwards and
reverse it later to return it to its original frame.
7. Select your clip
Select the portion of footage you want using the blue guides at the
start and end of the timeline. Play the clip and experiment to find the
best section. You want to find the best bit for looping or going
forward, then backwards to make the action as natural as possible.
8. Select your still frame
Now you want to go through and choose a frame from this selection to
be the "still" part of your image. Once you've chosen a frame Select All
(Cmd-A) and copy and paste this image onto a new layer, this will
create a still image running the entire duration of your timeline.
9. Make the mask
Solo your top layer and use a suitably sized soft eraser tool to
erase the part of the image where the action happens. I have erased the
arm area as well as the reflection in the computer screen. You can use a
more advanced method of masking if you want.
10. Test your mask
Make both layers visible and play the clip to make sure your action
is visible in full without anything being hidden or cropped (like the
image below). This is where the importance of keeping your subject
matter still becomes apparent. Make any adjustments to the mask if you
need to.
11. Render your movie
Go to “file > export > render movie” to save out your clip as a
video file. We’ve reduced the frame rate of our clip to 15 frames per
second. This will mean less frames, therefore smaller file size for the
final article, which can be extremely important for web use.
12. Import your movie
Select “file > import > video frames to layers.” This will
bring up a timeline of your video clip as individual frames. If your
subject matter already loops seamlessly, then skip the next step.
13. Duplicate and reverse
Duplicate all frames by selecting them, holding down the ALT key and
dragging to the gap after the last frame. With the new frames selected
go to “reverse frames” in the timeline’s dropdown menu. It should now
play smoothly backwards and forwards in a loop.
14. Adjust your timings
If you need to add a pause at the start, change the duration in the
dropdown menu of your first frame. Adjust this on other frames if you
need to tweak any other timings. You can also delete frames to speed up
certain parts of the sequence.
15. Limit your colours
GIF files are also limited to 256 colours so the less colour
information in your image the better the end result will be. You can
reduce the colours when shooting, or in post by de-saturating parts of
the image (like the image below) or adding a duotone filter.
16. Optimise with a Duotone filter
We used a free duotone filter, cross coloring,
to optimise the colours, it gave us visibly less grainy results than
without it. Install the action, then find it in your actions panel and
press play. It will apply the settings to a new adjustment layer.
17. Limit your final file size
GIFs can be very large files compared with other image types, you can
keep the size down by reducing the dimensions of your image or deleting
any frames you do not need. Bear in mind that duplicate frames do not
increase the file size. We cropped to 660 x 258.
18. Save and output
Save your edited PSD and then go to”file > output for web and
devices”, make sure GIF is selected and save it. If your image is too
large or grainy try using some of the methods I mentioned to limit the
colours and the number of different frames.
19. Boooom!
You have now successfully created a cinemagraph!
There are several different ways of creating a cinemagraph depending
on your content – some simpler, some much more complicated. This should
hopefully have helped you understand how they work and give you an idea
of what’s possible!
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