The recently popularized “flat” interface style is not merely a
trend. It is the manifestation of a desire for greater authenticity in
design, a desire to curb visual excess and eliminate the fake and the
superfluous.
In creating new opportunities, technological progress sometimes leads
to areas of excess. In the 19th century, mechanized mass production
allowed for ornaments to be stamped out quickly and cheaply, leading to
goods overdecorated with ornament. A similar thing occurred in recent
years, when display and styling technologies enabled designers to create
visually rich interfaces, leading to
skeuomorphic and stylistic excesses.
In its desire for authenticity, the Modern design movement curbed the
ornamental excess of the 19th century, making design fit the age of
mass production. Today, we’re seeing the same desire for authenticity
manifest itself in the “flat” trend, which rejects skeuomorphism and
excessive visuals for simpler, cleaner, content-focused design.
The Birth Of Modern Design
In 1908, Adolf Loos, an influential Austrian architect, wrote an essay provocatively titled
Ornament and Crime.
The modern ornamentalist, he claimed, was either a “cultural laggard or
a pathological case. He himself is forced to disown his work after
three years. His productions are unbearable to cultured persons now, and
will become so to others in a little while.” Even more boldly, Loos
asserted, “The lower the standard of a people, the more lavish are its
ornaments. To find beauty in form instead of making it depend on
ornament is the goal towards which humanity is aspiring.”
What triggered such an attack on ornament? To
understand the mindset of this pioneer of modern design, we must first
form some idea of the state of design in the late-19th century.
The advent of the steam engine ushered in an era of mechanized mass
production. As the art critic Frank Whitford writes, “Steam-driven
machines could stamp, cut and fashion almost any substance faster and
more regularly than the human hand. Mechanized production meant lower
prices and higher profits.”
But while the method of production shifted from hand to machine, the
style of goods did not. Most every product, from building and furniture
to fabric and cutlery, was adorned in an opulent coat of ornament, built
upon the grand spirit of the Renaissance.
An inkstand showcased at The Great Exhibition of 1851, a celebration
of the best manufacturing from around the world. The use of
ornamentation here is extreme but not atypical.
Historically, handcrafted decoration has been expensive to produce,
serving as a symbol of wealth and luxury. With the advent of
mechanization, imitations of those same sought-after ornaments could be
stamped out cheaply and quickly. Rather than stop and think about
what sort of design would be best suited for mass production,
manufacturers jumped at the opportunity to copy historicized styles at
low cost. The result was the flood of garish, low-quality products that
Adolf Loos, along with other pioneers of modern design, railed against.
In
The Decorative Art of Today, famed architect Le Corbusier
bluntly asserted that trash is abundantly decorated, and that, “The
luxury object is well-made, neat and clean, pure and healthy, and its
bareness reveals the quality of its manufacture. It is to industry that
we owe the reversal in this state of affairs: a cast-iron stove
overflowing with decoration costs less than a plain one; amidst the
surging leaf patterns flaws in the casting cannot be seen.”
Montgomery Schuyler, an influential critic and journalist, condemned
the heavily ornamented 19th-century facades, saying, “If you were to
scrape down to the face of the main wall of the buildings of these
streets, you would find that you had simply removed all the
architecture, and that you had left the buildings as good as ever.”
Harrods’ current building in London was completed in 1905 to the
design of architect Charles William Stephens. The facade is typical of
Victorian architecture. (Image: Michael Greifeneder)
Louis Sullivan, the architect known as “the father of skyscrapers,”
called for restraint by suggesting, “It would be greatly for our
aesthetic good, if we should refrain entirely from the use of ornament
for a period of years, in order that our thought might concentrate
acutely upon the production of buildings well formed and comely in the
nude.” Below is an image of one of Sullivan’s buildings. The ground
floor is decorated, but the upper floors are surprisingly modern for a
19th-century design, especially when contrasted with Harrods’.
Louis Sullivan’s Carson Pirie Scott store was originally designed in
1899 for Schlesinger & Mayer. The simplicity of the upper floors
here is striking for a 19th-century building.
During the 1920s, a new movement emerged in Germany known as the untranslatable word
Sachlichkeit, which has a sense of “factual,” “matter of fact,” “practical,” “objective.” The
Neue Sachlichkeit
movement in the field of design sought pure utility. German architect
Hermann Muthesius explained how this idea of utility could be applied to
style, to produce something he called
Maschinenstil, or
“machine style.” In his own words, we find examples of this style in
“railway stations, exhibition halls, bridges, steamships, etc. Here we
are faced with a severe and almost scientific
Sachlichkeit,
with abstinence from all outward decoration, and with shapes completely
dictated by the purposes which they are meant to serve.”
Instead of attacking ornament, other pioneers of modern design
focused on elevating functional form on a pedestal. In 1934, an
exhibition curated by modernist architect Philip Johnson was held at New
York’s Museum of Modern Art, titled Machine Art. On display were
various pieces of mechanical equipment, such as airplane propellers and
industrial insulators.
The idea was to highlight beauty of form
in objects that were purely functional. For the modern design movement,
decoration was not necessary. Beauty and elegance were to emerge from
the design of the content itself, not from a superficial coat of
decoration.
This teapot was designed by Naum Slutzky, goldsmith, industrial
designer and master craftsman of Weimarer Bauhaus. The clean,
utilitarian design has not a trace of ornament — an almost mathematical
solution to the given problem.
It took much of the first half of the 20th century for the Modernist
movement to prevail, but eventually traditional styles and techniques
were surpassed by newer approaches. In his book
Twentieth-Century Design,
Jonathan Woodham notes that the Modern aesthetic was characterized by
“clean, geometric forms, the use of modern materials such as
chromium-plated steel and glass, and plain surfaces articulated by the
abstract manipulation of light and shade. The
use of color was often restrained,
with an emphasis on white, off-white, grey, and black.” Modern design
had shed its opulent coat of ornament and instead sought beauty in a
harmonious fusion of form and function.
It would be wrong to suggest that the Modern design movement on the
whole can be characterized as anti-ornamental. New styles came and went,
such as the popular movements of Art Nouveau and Art Deco. Some styles,
such as Futurism, pushed for an exaggerated technological aesthetic,
while others, such as De Stijl, sought harmony in a limited palette of
colors and shapes. But underlying the outward shifts in style was the
steady movement away from needless ornament, a movement towards a
cleaner, more restrained form of design whose beauty lay in the style
and shape of the content itself, rather than in external decoration.
Digital Ornament
If we compare the history of modern design with our short history of
software and Web design, a parallel can be seen. In the same way that
mechanized mass production resulted in an overuse of ornament, so did
advances in display and styling technology result in the heavy use of
decoration in software interfaces and websites. Designers in the early
years of the Web were especially explorative on this front, using
animation and sound together with images to produce excessively rich and
often garish experiences.
Early operating systems with graphical user interfaces were still
fairly basic in their look and feel. Granted, real-world metaphors were
used where they could be, such as for images of folders to denote file
directories and buttons with bevels to let the user know they could
click on them. But the overall aesthetic was fairly flat and restrained.
Regardless of whether the designer wanted to deliver a richer visual
experience, the low resolution of the black and white displays limited
them.
Using only two colors for the first Mac OS graphical interface,
Apple managed to convey depth, textures, buttons and icons that mimicked
real-life objects. The appearance of the interface was constrained by
technology, rather than by the designer.
As technology evolved, designers were granted greater visual freedom
with their interfaces. With Windows XP, Microsoft introduced a colorful
style throughout, giving it a somewhat physical appearance, with plenty
of highlights, shadows and gradients.
Apple went even further with the release of Mac OS X, styling the
interface with shiny plastic bubbles, brushed aluminum and lifelike
icons. As time went by, the visual styling of operating systems grew in
intensity. Microsoft gave Windows a shiny, transparent glass-like theme,
while Apple introduced even more materials and skeuomorphic cues into
its desktop and mobile systems, such as leather textures in its calendar
app and realistic page-turning effects in its book reader.
The Windows Vista interface featured the Aero theme, with its shiny, glass-like window chrome.
Styles that imitate real-life objects and textures are said to be
“skeuomorphs” — that is, design elements based on symbols borrowed from
the real world, for the sole purpose of making an interface look
familiar to the user. Recently, designers have started questioning the
logic of styling a notes app as a paper pad, or of adding leather and
page-turning effects to a calendar app. These effects provide visual
interest, but they are also
relics of another time,
relics that tie an interface to static real-life objects that are
incompatible with the fluidity and dynamism of digital interfaces.
The current version of OS X’s calendar features a stitched leather
texture and torn paper edges to give the appearance of a physical
calendar.
With the latest release of Windows 8,
Microsoft took a brave step away from such superfluous visuals,
attempting to give its operating system a wholly digital and, in its
words, “authentic” look. The latest interface is built upon the
principles that Microsoft developed for its earlier mobile release,
presenting the user with an aesthetic that is almost wholly devoid of
textures or imitations of real-life objects.
Instead, Windows 8 relies on typography, spacing and color to bring
order and elegance to the digital canvas. Real-life effects and
superfluous styles are discarded, and all that is left is simply the
content itself. Much as Muthesius once submitted railway stations as
examples of
Maschinenstil, the designers at Microsoft point to
examples of railway station signs as inspiration for the new Windows
interface, previously known as “Metro.”
Windows 8’s start screen breaks away from the old desktop design,
being composed of flat, colorful live tiles, instead of icons. The tiles
are not merely a stylistic choice: They allow useful information to be
displayed on the start screen in the manner of a dashboard.
The Web has seen a similar transformation over the years. Early
table-based and Flash-based designs gave developers pixel-perfect
control over their interfaces, and so designers did not hesitate to
create visually rich containers for their content. As we began to grasp
the fluidity of the new medium and to disconnect presentation from
content using CSS, Web design became more restrained. Highly decorated
containers could not change their width and positions easily, so
designers used fewer images and relied more on simpler CSS styling to
make their layouts more adaptive and easier to maintain.
The latest evolution of responsive design (which is to adapt a single
page to suit various screen sizes and devices) as well as the move
among designers to work directly in code from the start, skipping visual
editors such as Photoshop, moves us even further towards a simpler,
content-focused Web aesthetic, one that derives its beauty from
typography, spacing and color rather than from a heavy use of textures
and decorative images.
Most recently, Apple, the leader of skeuomorphism, has taken its
first step towards digital authenticity with the latest release of its
mobile operating system, iOS 7. Gone are the stitched leather textures
and ripped paper edges, replaced by a minimalist, mostly flat interface,
with colorful, simplified icons and semi-translucent surfaces.
Apple’s iOS 7 is a radical turn away from skeuomorphism. The old
design of iOS’ Calculator app is on the left, and the one for iOS 7 is
on the right. The grainy texture, bevelled buttons and shiny glass are
all gone, replaced by a mostly flat, functional interface.
Authentic Design
What ties the pioneering days of Modern design to the current shift
in software and Web design is the desire for authenticity. This drive
towards greater authenticity is what moved designers to scrape away
ornament from their work over a hundred years ago, and this force is
what is moving digital design today towards a cleaner, more functional
aesthetic.
But what exactly makes design “authentic”?
Authentic design aims to pierce through falsehood and do away with
superfluousness. Authentic design is about using materials without
masking them in fake textures, showcasing their strengths instead of
trying to hide their weaknesses. Authentic design is about doing away
with features that are included only to make a product appear familiar
or desirable but that otherwise serve no purpose. Authentic design is
about representing function in its most optimal form, about having a
conviction in elegance through efficiency. Authentic design is about
dropping the crutches of external ornament and finding beauty in pure
content.
In authentic design, style is not unimportant, but it is not pursued
through decoration. Rather, beauty of form depends on the content, with
the style being a natural outcome of a creative solution. As Deyan
Sudjic commented on the design of the iconic Anglepoise lamp, “How the
lamp looks — in particular the form of its shade — was something of an
afterthought. But that was part of its appeal. Its artless shape gave it
a certain naive innocence that suggested authenticity, just as the
early versions of the Land Rover had the kind of credibility that comes
with a design based on a technically ingenious idea rather than the
desire to create a seductive consumer product.”
The design of the Anglepoise lamp is an ingenious solution to a real
problem. But the resulting form, which is an effective solution, turns
out to have its own aesthetic allure.
In digital design, authenticity means a few things, which can roughly be summarized as the following:
- Embrace the digital look.
We do not have to mimic textures such as metal, wood and leather on a
computer display. They are not what a digital interface is made of, so
pretending that it is makes no sense. This does not mean that a design
should have only plain flat backgrounds colors — rather, it means we
should not try to imitate or be restricted by textures from the real
world.
- Do away with skeuomorphism.
A digital book need not imitate physical paper as one turns the page,
nor does a note-taking app need to look like a physical paper pad, with a
leather cover, torn edges and a handwriting-styled font. Skeuomorphism
is not always bad, but it always introduces needless constraints on the
interface. For example, while a paper pad is static and one dimensional,
a digital interface need not be; but as long as the interface is made
to imitate a paper pad, it has to bear the constraints of the physical
metaphor.
- Make the style content-centered.
Focus on the content rather than on its styling and decoration. You
might think this point is trite, but how many times have you seen an
off-the-shelf theme on a website? A theme is always built on dummy
content and so, by its very nature, could never be an optimal
representation of the content it will eventually hold. Building themes
with dummy text pushes the designer to focus on styling and decoration,
rather than on content, because there is no content yet to work with.
Only when you work with real content can you begin to truly transform
function into form.
Not Minimalism
Design whose beauty lies in function is not the same thing as
minimalism
minimalist style. With the former, the designer seeks to remove the
superfluous, to make the product easier to understand, to make it
perform better and to
make the most of its medium. The
latter seeks to create a minimalist aesthetic, to give the object an
aura of simplicity and cleanliness. One is a fundamental principle of
design, the other a stylistic choice.
The Flat UI
theme kit, by Designmodo, is an outward representation of the
underlying shift towards authentic design. But as a style, “flat” is a
choice, not a necessity.
It would be a mistake to rigidly apply a minimalist design aesthetic
to an interface as a style in the hope of making the interface simpler
and more digitally “authentic.” For example, ruthlessly eliminating
visuals such as shadows, colors and varied background styles would not
necessarily make an interface easier to use. In some cases, it would
achieve the opposite by undermining hierarchy and focus, which were
established by those very shadows and background colors.
Outlook 2013’s interface was updated to fit Windows 8’s modern
theme. But with the interface being flattened, all of the content and
menus were merged onto a single white plane, becoming more cluttered as a
result.
In
The Laws of Simplicity John Maeda posits, “The simplest way to achieve simplicity is through thoughtful reduction. When in doubt, just remove. But
be careful of what you remove.”
The final warning is important. Removing things often leads to
simplicity merely because the user has fewer items to process. But
removing visual cues that help the user mentally process the interface —
such as graphical elements that group items, that differentiate buttons
and labels and that make things stand out — could do exactly the
opposite by giving the user more work to do. So, rather than guide the
design by style, guide it by principle.
Why Authentic Design Matters
The
Rise
app is a perfect example of digitally authentic design. The alarm clock
is a problem that has already been solved, but Simplebots decided to
tackle the concept from scratch, rethinking the interface in the context
of a purely digital canvas.
In the Rise app, the user sets the time with an innovative
full-screen slider, with the background color changing to reflect the
color of the sky.
Rise’s interface features a full-screen slider, with a background
color that changes to reflect the color of the sky at the time you’ve
set. It shows no attempt to mimic a physical clock or a physical slider
or real-life textures. Instead, the designers have fully embraced the
touch canvas of the mobile phone, creating an experience that is
designed from the ground up to make the most of its medium. The
innovative design not only makes for a great user experience, but
elevates the app above others in the marketplace.
An interface like Rise’s is only possible when you tackle a design
problem wholly within the context of the digital canvas, rather than by
translating solutions from the real world. The digital screen allows for
abstract forms, animation, bright colors and uniform shades. It need
not be limited to a subdued palette or static representation, nor must
it be bound to skeuomorphic forms. By figuring out how best to represent
content using the pixel grid, we can arrive at better, simpler
solutions, innovative interfaces that feel at home on the screen,
designs that provide a better user experience and that stand out from
the crowd.
The recently popularized “flat” design style may be a trend, but it
is also the manifestation of a desire for greater authenticity in
design, a desire to curb superfluous decoration and to
focus on the content itself.
Technological progress sometimes leads to excess, as mechanized mass
production did in the 19th century when ornament became overused, and as
display and styling technologies did during the early years of Web and
software design. But ornamental excess was curbed over time by the
pioneers of Modernism, who sought beauty in function, and today’s
excesses in software will in time be curbed by an underlying desire for
authenticity in design.
References
- Bauhaus, Frank Whitford (2010: Thames & Hudson)
- Twentieth-Century Design, Jonathan M. Woodham (1997: Oxford University Press)
- Pioneers of Modern Design, Nikolaus Pevsner (1991: Penguin Books)
- The Language of Things, Deyan Sudjic (2009: Penguin Books)
- The Laws of Simplicity, John Maeda (2006: MIT Press)